
Jolan Chiquet
Narrative Game
Composer
Make your world feel alive

Your world deserves an amazing soundtrack
A great story without a great score is only half an experience. Too many games don’t stand out because they overlooked their music. The outcome is a dull universe that people will call « good » but won’t remember afterwards.
I’m Jolan Chiquet, a composer dedicated to bringing your world to life through immersive music and innovative audio systems in Adventure, Narrative & Slice of Life games.
Whether you need a score that deepens your narrative, drives your gameplay or leaves your players humming long after they’ve put down the controller, you’re in the right place!
Your game is a score in motion
Every moment shapes what your player feels.
That’s why I craft soundtracks that deliver:

Immersion
A world you feel, landscapes your
hear

Storytelling
A score that reacts as the story
unfolds

Reactivity
Adaptive music in the flow of the
action
Latest Projects
- Mysterious music brightening as the story goes on
- Moods created according to the narration
- Contrast between silence and music for maximum impact
Whispers from the Pear Tree (2025)
Kintsugi (2025)
- Music following the character’s state of mind
- Unique identity with carefully chosen instruments
- Seamless adaptivity following the flow of the story
Take a Listen
Frequently asked questions
To make sure the soundtrack fits your game as closely as possible, you will get:
- A Complete Soundlist: a full inventory of every sound needed in the game
- Weekly Sync Meeting: you’ll always know where things stand and what’s coming next
- Unlimited Revisions until Satisfaction: every track gets polished until it perfectly serves its role
- Assets delivered throughout production: no waiting until the end to know what you’re getting
- The final mix is offered: everything balanced at industry standards and ready to be implemented
No. I handle everything inside Fmod or Wwise. All you’ll need to do is implement the events and parameters into your game engine.
These tools give me total freedom over the audio management and significantly reduce the implementation work on your developer’s end.
Spatialization, adaptive systems, mixing and optimization are all handled inside the middleware, keeping your game engine clean and your developer’s time focused on what matters.
Sound design is a separate craft, and my speciality lies in music composition. Depending on the level of quality you need, I may or may not be the right person for that part of the project.
That said, even if I don’t produce the SFX myself, I will implement them in the middleware and take care of the overall mix so everything still sounds cohesive and balanced.

